#8: Clarity

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#8: Clarity


Invented by: Ancestors
Type: Curative
Complexity: Medium-low (C3)
We use it for: sobering up, clearing the effects of other draughts

Appearance: transparent, no color, resemblance and viscosity of water.

Taste: sharp, strong bitterness.

Effect: clears the effects of intoxication, whether from draughts or other substances. An unpleasant drink to get down.

Notes

  • Don't try to water it down or add flavoring to make it more palatable. Adding other elements to the draught will severely weaken the sobering effect. -Miqo
  • A must-have for any draught contests. Helps get the contestants functional again after the contest is over. -Miqo

 

 

 

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