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Masked Carnevallian in Dungeons & Dragons 5e

Masked Carnevallian

Beginning at 1st level, you can inspire others through performing with monstrous magics. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can see and hear you. That creature gains one Carnevallian Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Carnevallian Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Carnevallian Inspiration die is rolled, it is lost. A creature can have only one Carnevallian Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Carnevallian Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.

Features

Dramatic Recovery

Beginning at 3rd level, when you are hit by a melee attack, you may use your reaction and spend one Carnevallian Inspiration die to move 5ft. backwards away from the attacker and roll the Carnevallian Inspiration die, reducing the damage you take by the result.
 

Entertainer's Intuition

Beginning at 6th level, when making a Charisma related skill check on a creature you have used the Libra feature on, you have advantage on the check.
 

Traveling Troupe

Beginning at 10th level, a creature who has one of your Carnevallian Inspiration die may spend it when they take damage. The damage taken is reduced by the die's result.
 

Monstrous Confidence

Beginning at 14th level, creatures who use your Carnevallian Inspiration die add your Charisma modifier to the die result.


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