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Table of Contents

Updates and progress Amatherean Tales - One Flew Over The Dragon's Nest Book 1 Chapter 1 - Squished Chapter 2 - The Computer Says No Chapter 3 - T's & C's Chapter 4 - Evad Si Eht Tseb Chapter 5 - Starter Zone Chapter 6 - First Combat Chapter 7 - Level Up Chapter 8 - Lore And Order Chapter 9 - Farming Chapter 10 - Badger, Badger, Badger Chapter 11 - Soooooo Sad Chapter 12 - Doe a Deer Chapter 13 - Grey Areas Chapter 14 - Freeeeeedom Airlines Chapter 15 - Hoglings Upgrade Chapter 16 - Killic Chapter 17 - Tailor Fizzlewick Chapter 18 - Eye of the Town Chapter 19 - Bath and Bored Chapter 20 - Graveyard Shift Chapter 21 - Shopping Chapter 22 - Crypt Diving Chapter 23 - Salty Chapter 24 - Water Fight Chapter 25 - Makes No Sense Chapter 26 - Profession Chapter 27 - Hidden Gem Chapter 28 - Cheat Chapter 29 - The Pox Chapter 30 - The Docks Chapter 31 - The Wandering Ogre Chapter 32 - One Good Deed Deserves Another Chapter 33 - You Would Think He Would Think Chapter 34 - Visitor Chapter 35 - Bob! Chapter 36 - Announcements Chapter 37 - Discovery Chapter 38 - Heresy Chapter 39 - A Bolt From The Blue Chapter 40 - Martial Arts Chapter 41 - Not So Familiar Chapter 42 - Up, Up, and Away Chapter 43 - The Not Living, Living Chapter 44 - Adjudicator Chapter 45 - Breakfast At The Hogling Arms Chapter 46 - Compound Chapter 47 - Burn Baby Burn Chapter 48 - When It Rains It Pours Chapter 49 - Bordon The Brandisher Chapter 50 - Distracted Chapter 51 - Thanks Chapter 52 - Looking Down Chapter 53 - Broken Heart Chapter 54 - Emotional Progress One Flew Over The Dragon's Nest Book 2 Chapter 1 - Training & Development Chapter 2 - Cottages Chapter 3 - Homemaker Chapter 4 - Mushroom, Mushroom Chapter 5 - Skill Selection Chapter 6 - Not Leaving The Past Behind Chapter 7 - Kata Claws Chapter 8 - Missing Gnoll Chapter 9 - Oooo Shiny Chapter 10 - Homeward Bound! Chapter 11 - Friends Of The Forest Chapter 12 - Mountains And Mithril Chapter 13 - An Idea Perhaps Chapter 14 - Insanity Chapter 15 - What's A Borzie? Chapter 16 - Amatherean Stand-off Chapter 17 - Charge Chapter 18 - Legionnaire Chapter 19 - Second Chance Chapter 20 - Sandboxes And Sandcastles Chapter 21 - Future Remembrance Chapter 22 - What Mana Chapter 23 - Council Chapter 24 - Gobbler Chapter 25 - Professional Opportunity Chapter 26 - Acquaintances Chapter 27 - Proposal Chapter 28 - Votes Count Chapter 29 - Who, What, Why Chapter 30 - Angelic Presence Chapter 31 - What! Chapter 32 - Magical Transference Chapter 33 - Fire Chapter 34 - From Above Chapter 35 - Wyvern Chapter 36 - Darren Chapter 37 - New Allegiances Chapter 38 - Setting Quests Chapter 39 - There And Back Again Chapter 40 - Missing Chapter 41 - Into The Dark Chapter 42 - Pit Chapter 43 - Following Orders Chapter 44 - Grey Matter Chapter 45 - Unknown Chapter 46 - Progressing Well Chapter 47 - Don't Go Down There Chapter 48 - The Root Of All Evil Chapter 49 - Archery Chapter 50 - Mistake Chapter 51 - Highs And Lows Chapter 52 - Secrets Chapter 53 - A Binding Oath Amatherean Tales - One Flew Over The Dragon's Nest Book 3 Chapter 1 - Road Trip Chapter 2 - Cuopi Chapter 3 - Mollic Chapter 4 - If It Happens Chapter 5 - Asterfal Chapter 6 - Introductions Chapter 7 - Future and Foresight Chapter 8 - Breakfast and Bed Chapter 9 - Freefall Chapter 10 - Petunia Chapter 11 - Dinner Party Chapter 12 - Carlito Chapter 13 - Confirmed Chapter 14 - Searching Chapter 15 - Quiller Chapter 16 - Black Griffin Chapter 17 - Shark Bait Chapter 18 - Caged Animals Chapter 19 - Release Chapter 20 - Class Development Chapter 21 - Job Chapter 22 - Mind Games Chapter 23 - Incomprehensible Chapter 24 - Property and Proposal Chapter 25 - At Long Last Chapter 26 - Moon and Sickle Chapter 27 - New Branch Chapter 28 - Zigferd Chapter 29 - Proposition Chapter 30 - Levels Don't Matter Chapter 31 - Triple X Chapter 32 - Marriage Chapter 33 - Paranoia, Pets, Possessions Chapter 34 - Vows Chapter 35 - His Lordship Chapter 36 - Diplomatic Relations Chapter 37 - Synchronisation Chapter 38 - Saviour Chapter 39 - Normality Chapter 40 - Sunstone and Lollipops Chapter 41 - Paws for Claws Chapter 42 - The Squirrel Sphere Chapter 43 - Departure Chapter 44 - Clock Tower Chapter 45 - Warehouse Chapter 46 - It's a Trap! Chapter 47 - Audits and Enchantments Chapter 48 - Confronted Chapter 49 - Payback Chapter 50 - Life and Death Chapter 51 - Going Home Amatherean Tales - One Flew Over The Dragon's Nest - Book 4 Chapter 1 - New Addition Chapter 2 - Welcome Home Chapter 3 - A Typical Day Chapter 4 - New Opportunity Chapter 5 - No Longer A Child Chapter 6 - Open Universe Chapter 7 - Return To Asterfal

In the world of Amathera

Visit Amathera

Ongoing 3377 Words

Chapter 54 - Emotional Progress

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The small churchyard was already getting crowded, with many of the town’s citizens arriving for the service. SJ felt a little uncertain about her presence as she had not known any of the victims directly but felt obligated to be there. Lythonian stood at the entrance welcoming the family members of those who had lost a loved one. Bright bouquets were positioned in large pots lining the path towards the entrance. Although people spoke, they spoke in hushed and respectful tones. As SJ stood silently watching the proceedings, she was suddenly hit in her leg. Looking down, the small form of Cristy had run to and now clung tightly around her calf. Madeline, the kindly dwarf from the orphanage, walked over.

“Cristy.”

The small gnoll looked up at SJ. Her face already had streaks from the tears she had shed. She sniffed loudly. “Will you come with me?” she asked with pleading eyes.

The crippling feeling of despair hit SJ like a bullet, and she could feel tears in her own eyes forming as she looked down at her. “Come where?” SJ asked.

“To the church. Will you sit with me, please?” she begged.

SJ looked over at Madeline, who smiled kindly, shrugging.

“If you want me to, I will do, of course,” SJ replied.

SJ offered Cristy her hand, and she held it tightly as they walked up the path to the entrance. SJ could feel eyes on her as she did. She hadn’t planned on entering the church and just wished to be present to show her respect. Now, she felt in the spotlight. Her beauty and green dress contrasted with many who wore darker colours. Cristy wore a pale pink dress and matching pink ribbons in her hair. Holding her gaze down, not wanting to meet the eyes of those lining the path, she led Cristy to the entrance.

“Cristy, my dear child,” Lythonian said as they approached the steps. “SJ, will you be accompanying her?”

SJ turned again to see Madeline, who just nodded. Turning back, she responded, “Yes. I will be with Cristy.”

“You are seated on the front left pew at the end nearest the wall,” Lythonian replied, smiling kindly.

“Thank you.”

Leading Cristy, SJ entered the church. Having been there several times, she wasn’t expecting what she was now met with. The inside was packed; virtually every pew was full. Consciously, she walked down the central aisle before turning and leading Cristy to the left, showing her a seat next to a kobold and her children. Cristy did not release her grip on SJ’s hand and, once sat, leaned into her.

Music began filling the church, from a goblin playing an instrument SJ did not recognise, which sounded similar to pipe music. Several townsfolk stood in white robes at the front of the church, and as the tune changed, they began to sing. SJ recognised the old gnome she had seen replacing the flowers in the church previously, and she appeared to be the group’s lead as their soft lilt filled the church’s eaves. The choir’s sound brought a sense of comfort and solace to the occasion.

Lythonian walked to the altar. As the music and singing ended, silence filled the proceedings. SJ heard the gentle sobs of several gathered within the church. The individual grief and communal support were insurmountable.

“I stand here today with a heavy heart. It is not often that we must gather for such an event as the loss of six members of our community at one time. Losing someone dear to us is never easy. As we gather here today, we are joined by a profound sense of loss but also by the enduring memories and love that will forever live on in our hearts. Today, we come together to honour the lives of Sarwick, Zefir, Lotti, Porewi, Kas, and Henrick to celebrate the moments we shared and to find solace in the legacy they leave behind.

As we reflect on their lives, let us take time to consider their loved ones. Many of whom are here today with us in the congregation. Let us keep their memories dear; remember the shared laughter and moments that will be etched in our hearts forever. Though they may no longer be with us in body, their spirits continue to burn brightly and will illuminate their next lives.

Though I stand here with a heavy heart, let us find strength in each other during this challenging time and comfort in those around us, friends, family, and strangers alike, as we bid them farewell. Several have asked to speak today to remember those who have fallen protecting the town. Let us all stand as those fallen are brought to their final resting place.”

Music and song started again as six caskets were carried into the church and laid out on the floor before the altar. Then SJ watched as several stood and walked forward, placing flowers on their tops. SJ could feel Cristy’s tears soaking through her dress where her face was hidden and the sobs that wracked her small frame. She felt a tear on her cheek but didn’t try to wipe it away.

Once the caskets were in and the music stopped, Lythonian addressed them again. “Several wish to speak today in memory of our fallen heroes. Mayor Maxwell, will you kindly proceed?” he indicated.

SJ turned and saw the mayor stand from a couple of rows back and make his way to the altar. He was wearing plain black garb, not his usual clothes. His huge frame seemed to be trying to break out of the material. After the mayor made his speech, several more took their turn until everyone who had lost their lives had been spoken about. Their lives, loves, and laughs were all discussed.

The speeches in the inn the previous evening had no way near the same emotional impact as today’s service and eulogies. SJ held Cristy tight to her side and stroked her head gently, soothing her. Cristy was brave enough to turn and look at the orc hunter, who had spoken fondly about her father when her name had been mentioned. She even managed a very weak smile of thanks before the grief had taken her again with a new fit of sobbing.

By the time the service had ended and the caskets were removed for burial, SJ felt both emotionally and physically drained. She had attended funerals before, but the raw emotion of all present, not just family members, had torn at her insides. This emotion had begun to turn to anger as she had sat there considering the hobs and Bordon. SJ knew she wanted to seek revenge for those fallen.

As she sat waiting for the congregation to leave before escorting the tiny innocent form of Cristy outside, her display triggered.

 

Quest – Vengeance

You have witnessed the heartache and torment caused by the evil that resides in Amathera. You may seek vengeance on those guilty of crimes against the town.

Kill – Bordon the Brandisher – 1000xp

Kill – Iratu the Mad – 700xp

Prevent any further hobgoblin raids on Killic.

Rewards: 1500xp, Reputation with Killic, Usual level kill experience awards apply.

Would you like to accept the quest? Yes/No

 

SJ couldn’t help her eyes go wide. The experience rewards alone were huge, but to attempt to kill such high-level opponents, she had no idea if she could even consider it.

“Wow. That is huge!” Dave exclaimed; he had been silent through the whole service until now.

Ignoring the quest offer, SJ began to stand slowly, lifting Cristy and holding her tiny form in her arms. She carried her from the church. The young gnoll rested her head on her shoulder and gripped her tightly around her neck. Walking outside, the sun-streaked down into the churchyard, and she walked over to the six freshly dug plots in the grounds and stood watching as the caskets were gently lowered. After a while, the crowd began to thin. Lythonian spoke to each of the family members present, showing his deep level of care and offering personal support at this trying time. Madeline had joined SJ by the graveside, and she began to feel Cristy’s grip lessen around her neck and to hear her breathing become heavier, knowing that the gnoll had fallen asleep in her arms.

“She is asleep,” SJ whispered to Madeline.

“I will get her home and tucked up in bed. The poor little thing is exhausted.”

SJ carefully untangled Cristy’s small arms from her neck, and with a few low grumbles, she rearranged her still sleeping form around Madeline’s neck.

“Tell her I will call in and see her soon,” SJ said, bidding farewell to Madeline as she carried Cristy from the churchyard. SJ followed the main group of townsfolk as they began to leave the church and filter back into town, many of whom were going directly to the Hogling Arms.

It didn’t take long for the inn to be even busier than the previous evening, and SJ noticed that many of the vendors who would normally be out all hours must have closed up early to attend. The quiet affair became livelier as the afternoon became evening. By the time the night arrived, the sombre mood had been replaced by laughter and singing as they celebrated and drank in respect to those lost.

Several had spoken to her throughout the evening, and Gary, Setu and Margu had arrived. One of the unfortunate lost Lotti was Margu’s cousin. SJ expressed her condolences, and then Margu hit the ale. It had been Setu’s night to stay sober as his wife shared in the loss of her relative with family and friends. They played cards as Gary and Setu did most nights, and Margu showed that she was exceedingly skilled and beat them both hands down. By the time they departed, Setu and Gary had to support her.

SJ stayed off alcohol and only drank coffee, and it was nearing midnight by the time she eventually went to her room. Climbing into bed, her anger had returned thinking about the hobs and Bordon.

“I will accept the quest and find a way to end their terror,” SJ said.

“A noble cause. Have you any thoughts on how you may do it?” Dave said.

“Not yet. I will need to scout their settlement soon, but I will train for now. The fights I have had since learning the new techniques from Lorna have been one thing, but I need to level and unlock more skills if I am going to be able to fight them.”

“The quest doesn’t say it is solo. You don’t have to do it alone.”

“I know, but enough have already died due to them.”

“Unfortunately, that is part of life in Amathera. There are always conflicts underway.”

“This world is no different to Earth.”

“There are many similarities, yes.”

“I need to improve the use of my claws,” SJ said with determination.

“You are an assassin, after all, and with Lorna and several in the town knowing your class, they may be able to provide weapons training.”

“I know my claws are good, but as I level, I wonder what Zej can make?”

“He is a skilled blacksmith, so you could ask him. Although, at your level, your claws are quite adequate currently. It is more down to using them more efficiently when you fight.”

“I know you mentioned there were weapon damage charts. I still haven’t looked at any of them yet.”

“If you look where your primary weapon shows on your display, you will see the three dots, which is the menu standard.”

SJ looked, selecting the dots, and a menu appeared showing her various pieces of information. Damage charts appeared, and looking at the graphical data that was shown was remarkably complex. There were selectors for every variant of base weapon type, and you could see the respective damage expectations depending on level, attribute, and damage type. The primary weapon damage could be selected, and the table would be altered. Everything was worked on a median value from minimum to maximum damage permissible.

The comprehensive details allowed armour class inclusion to see comparative hit requirements. The caveat that covered all the information was that the position where a strike occurred on a body could not be predefined. Then, there were both racial and class characteristics, which also came into play. It was a minefield of information, and SJ could have spent hours looking through all the comparative tables and charts.

It even allowed you to add your current weapons statistics, which she did for her blades, and compare them to other weapons at the same level. She was pleased that her claws sat in the top 5% of damage-dealing ability. This was the most helpful information, allowing her to see as she progressed when she needed to upgrade them.

“I completely forgot in the emotions of the past couple of days that I can select a new Subterfuge skill,” SJ said. She selected her skill page and read the details.

 

 

Subterfuge - Identification Level 6 - 0 of 100 to level 7

 

 

The jump in identification needs to level seven was huge. Now requiring one hundred more.

“Let’s see what skills choices I now have,” SJ said excitedly.

Opening her display, she reviewed her options.

 

Subterfuge:

 

Shroud – As an assassin, you may hide in the shadows; when you are shrouded in darkness, damage is reduced temporarily. The skill lasts 30 seconds per level, up to five minutes at level ten. (No base attribute)

Disguise – You can become the unknown. At early levels, basic appearance can be altered slightly, obscuring the vision and mind of those looking at you. Did they see a dwarf or a kobold? At higher levels, clothing can be adjusted to hide in the crowd. (Base attribute Charisma – counter Wisdom)

Charm – A good assassin can work their way into the hearts of their enemy before presenting them with their death. At level one, you may charm that vendor for a better deal. At level ten, rulers will be at your beck and call. (Base attribute Charisma – counter Intelligence)

Discovery – Increased identification and reduced chance of being detected by analysing another. Reduces willpower adjustments by five per level. At level ten, no one will ever know you are watching them. (Base attribute Intelligence – counter Wisdom)

Infiltration – Having control of your emotions is vital. Infiltration allows you to naturally present as a person expects, following their mannerisms and beliefs, hiding your thoughts from being visible. Successful application will last for twenty-four hours. At level ten, you can sit with your most hated enemy, laughing at their jokes while plotting their demise, and they will never know what is going on inside your mind. (Base attribute Charisma – counter Intelligence)

 

“These choices all have benefits that could be huge long term,” SJ said.

“They do. The subterfuge skills branch is quite impressive for those who can master the techniques.”

“How do they level? Is it through experience gain?”

“Once you reach level 10 in your character development, you get skill points you can assign, which give hard increases. Alongside hard skill gains, you can also improve them through use, but at lower levels, it can be much more difficult to achieve results successfully. An example is Disguise. At level one, while talking to someone, if you trigger the skill during a conversation, there is a slight chance that they may not fully remember who they had just been speaking to or be able to describe your appearance. Your problem is that even if they didn’t remember what you discussed, they would remember what you look like, especially with your unique dress. There is a table that shows you success rates and the bonuses through attribute enhancement.”

SJ checked her display and found the sub-table Dave had mentioned. Again, her display was filled with tables of data. This time, the information was much easier to configure and understand as it automatically adjusted depending on her attribute levels. The level increase and success mechanism were the same for all the skills with an associated base attribute rather than her character level attribute adjustments, which gave her a 10% addition to her hit points for constitution per point starting from ten. The attribute adjustments only added a 1% increase in success rate per skill level in comparison.

At level one of a skill, each one had a 10% success rate. Then, considering her Charisma was currently only at 10, there was currently no additional bonus. If she adjusted the value to twenty on the table, she had a further 10% boost to success. The subterfuge skills required SJ to focus on adding points to her Charisma or Intelligence to get boosted benefits. All the skills reached level ten, showing a one hundred % success rate.

Then, there were the counter attributes. With a skill with a 10% success rate and no bonuses, if a target had 10 attribute points above her own, they would remove 10% of the success rate, meaning that it would never work against specific targets. So, even if a skill reached level ten, it could still be negated depending upon the attributes of a target.

“How high do the attributes of higher levels reach?” SJ asked.

“Being a level 50 fighter, for example, with level increases in Strength, each level would mean that most would have at least sixty Strength at level 50. Therefore, to negate a Strength-based attack using a skill such as Shield Block, the skill would be compared directly against the Strength of the defender using the skill. So, at level 50 with a base Strength of 60, the defender would require a level seven skill minimum, still only granting a ten per cent success rate if they had a Strength of only ten. Their Strength attributes would obviously compare against their attacker and counter each other accordingly. It does start to get complex again with class and environment bonuses for combat skills.

Your subterfuge skills are much easier to calculate if you know a person’s class. This will allow you to consider their attribute bonuses, and once identified, the basic details are shown. With Discovery, you start to be given their attribute levels and specific skills. It is like the advanced identification spell Bob used on you; with the bonus, it isn’t discoverable when triggered often. I say often because there are always exceptions depending upon counter skills that other classes may know.”

“Thanks. I will sleep on it and decide tomorrow how I will progress. I need to get to level six in my kata to improve my martial arts skills. Night, Dave,” SJ replied as she settled on her pillow.

“Night, SJ, sleep well,” Dave said.

After such an emotional day filled with solemn ceremonies, heartfelt conversations, and the transition from mourning to celebration, SJ felt mentally and emotionally drained. She would seek vengeance against those who had fallen defending the town. The ogre and mage would suffer for their evil. As she lay listening to the sound of patrons leaving the inn and singing in the streets, it created a sense of familiarity, providing a comforting backdrop for SJ as she fell asleep.

 


 

Dave was working through his latest report as he watched SJ sleep soundly in her bed. His initial time in Amathera with her had been more than interesting. As he read through his submission, he was in awe of her current progress regarding her reputation and how she interacted with those around her. She was unlike any previous Legionnaire, and he felt closer to her than he had any other. If he had a heart, it would have broken with Cristy’s loss. He had never been so emotionally tied to a Legionnaire or those of Amathera before.

Watching the blanket that covered her chest rise and lower slowly as she slept, his thoughts drifted to what adventures may lay ahead.

 

 

This is the End of Book 1 of Amatherean Tales – One Flew Over The Dragon’s Nest


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