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Erevan

Eidolon

ability score increase: Your Charisma score increases by 2.
age:
Size: Medium
speed: 30 ft
Languages: Your character can speak, read, and write Common and one other language that you and your GM agree is appropriate for the character.
race features:
Creature Type. You are an Undead. You are also considered a Humanoid for effects that require you to be a Humanoid.   Size. You are Medium or Small. You choose the size when you select this race.   Bound by Purpose. You gain proficiency in one skill of your choice tied to your purpose, such as Investigation to uncover a hidden truth or History to reclaim a lost heritage, chosen in consultation with your GM.   Echo Step. As a bonus action, you can partially phase into the Ethereal Plane. Until the end of your turn, you can move through creatures and objects as if they were difficult terrain. If you end your turn inside an object, you are shunted to the nearest unoccupied space and take 1d10 force damage for each 5 feet you are moved. Once you use this trait, you can’t use it again until you finish a long rest.   Ectoplasmic Resilience. You have resistance to necrotic damage and advantage on saving throws against effects that would reduce your hit point maximum.   Ethereal Light. Your body emits dim light in a 5-foot radius. You can suppress or resume this glow as a bonus action.   Subrace. There are two main subraces of eidolon: revenant and wraith. Choose one of these subraces.

Revenant

Revenants embody physical power and endurance, driving forward with unmatched resolve.   Ability Score Increase. Your Strength score increases by 1.   Undying Will. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Additionally, you gain temporary hit points equal to your Constitution modifier. You can’t use this trait again until you finish a long rest.   Weighted Strikes. When you hit a creature with a melee weapon attack, you can force it to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature’s speed is reduced to 0 until the end of its next turn. Once you use this trait, you can’t use it again until you finish a short or long rest.

Wraith

Wraiths are agile and elusive, adept at striking unseen and fading into the shadows.   Ability Score Increase. Your Dexterity score increases by 1.   Ethereal Reflexes. As a reaction when you are targeted by an attack or spell with an attack roll, you can impose disadvantage on the roll as your form briefly fades into the Ethereal Plane. Once you use this trait, you can’t use it again until you finish a long rest.   Shadow Slip. While in dim light or darkness, you can use a bonus action to teleport to an unoccupied space you can see within 15 feet of you. If you appear within 5 feet of a creature, you can make an unarmed strike against it as part of the same bonus action. This unarmed strike deals necrotic damage equal to 1d4 + your Dexterity modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. 

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