Enchanting blood
The magical person's blood, when applied to various equipment, enchants the equipment with a beneficial effect. There are three known mastery paths:
- Cloaking - The blood can turn pieces of clothing or gear invisible for a short period of time. With mastery, the item can be selective to who it reveals itself to.
- Weakening - The blood can enchant pieces of clothing or gear such that if anyone who dons the gear will feel weak or nautious. With mastery, one can control the effect and the intensity of the effect.
- Sentience - The blood enchants clothing or gear such that the gear becomes sentient and works in harmony with the wielder in favorable ways, when possible. With mastery, more helpful options become available. Ex) Glow when enemies are approaching, help you hit your target, become heavy or unbalanced when wielded by a foe, etc