{"name":"Nalfeshnee","cr":"13 (10,000 XP)","types":"Fiend (Demon)","size":"Large","languages":"Abyssal, telepathy 120 ft.","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"18 (natural armor)","hitpoints":"184 [roll:16d10+96]","strength":"21","dexterity":"10","constitution":"22","intelligence":"19","wisdom":"12","charisma":"15","movement":"20","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"truesight 120 ft., passive Perception 11","skills":"","savingthrows":"Con +11, Int +9, Wis +6, Cha +7","damagevulnerabilities":"","damageresistances":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damageimmunities":"poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Magic Resistance.[\/i][\/b] The nalfeshnee has advantage on saving throws against spells and other magical effects.","actions":"[b][i]Multiattack.[\/i][\/b] The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.\r\n[br]\r\n[br]\r\n[b][i]Bite:[\/i][\/b] [i]Melee Weapon Attack:[\/i] +10 to hit, reach 5 ft., one target. [i]Hit:[\/i] 32  [roll:5d10+5] piercing damage.\r\n[br]\r\n[br]\r\n[b][i]Claw.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +10 to hit, reach 10 ft., one target. [i]Hit:[\/i] 15 [roll:3d6+5] slashing damage.\r\n[br]\r\n[br]\r\n[b][i]Horror Nimbus (Recharge 5-6).[\/i][\/b] The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\u2019s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee\u2019s Horror Nimbus for the next 24 hours.\r\n[br]\r\n[br]\r\n[b][i]Teleport.[\/i][\/b] The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"demon","templateId":"21","blockId":"530"}