{"name":"Snare","level":"1-level","school":"Abjuration","classes":"Artificer, Druid, Ranger, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)","castingtime":"1 Minute","range":"Touch","duration":"8 hours","components":"V, S, M","materials":"25 feet of rope, which the spell consumes","description":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.\r\n\r\nThis trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.\r\n\r\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.\r\n\r\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.\r\n\r\nAfter the trap is triggered, the spell ends when no creature is restrained by it. ","higherlevels":"","source":"PHB","tabledata":"","tags":"PHB, Spells, 1st","templateId":"19","blockId":"479884","world":"218533f0-b351-4db5-9837-8920e56f6d74","folder":"","isShared":"on"}