{"name":"Holy Aura ","level":"8-level","school":"Necromancy","classes":"Cleric","castingtime":"1 action","range":"Self","duration":"1 minute","components":"V,S,M (a tiny reliquary worth at least 100 gp containing a sacred relic)","materials":"","concentration":"1","description":"Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.\r\nCreatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.","higherlevels":"","source":"Player's Handbook","tabledata":"","tags":"8th level, necromancy, cleric, buff, AoE, concentration, sphere, verbal, somatic, material, appraised","isShared":"on","templateId":"19","blockId":"377036","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":"null"}