{"name":"Healing Spirit","level":"2-level","school":"Conjuration","classes":"Druid, Ranger","castingtime":"1 bonus action","range":"60 feet","duration":"1 minute","components":"V,S","materials":"","concentration":"1","description":"ou call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-ft cube you can see. Whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, the spirit restores 1d6 hit points to that creature for free (max 8d6 of healing). As a bonus action, you can move the Spirit up to 30 feet.","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 and the maximum healing creases by 2d6 for each slot level above 2nd.","source":"Xanathar's Guide to Everything","tabledata":"","tags":"2nd level, druid, ranger, conjuration, heal, concentration, AoE, cube, bonus action, controllable, verbal, somatic, ","isShared":"on","templateId":"19","blockId":"377023","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}