{"name":"Hail of Thorns","level":"1-level","school":"Transmutation","classes":"Ranger","castingtime":"1 bonus action","range":"Self","duration":"1 minute","components":"V","materials":"","concentration":"1","description":"The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one. ","higherlevels":"If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). ","source":"Player's Handbook","tabledata":"","tags":"1st kevel, transmutation, concentration, ranger, self, weapon, buff, single target, AoE, sphere, bonus action, piercing, verbal","isShared":"on","templateId":"19","blockId":"377015","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}