{"name":"Flaming Sphere","level":"2-level","school":"Conjuration","classes":"Druid, Wizard","castingtime":"1 action","range":"60 feet","duration":"1 minute","components":"V,S,M (tallow, brimstone, and powdered iron)","materials":"","concentration":"1","description":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.\r\nAny creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.\r\n\r\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere\u2019s damage, and the sphere stops moving this turn.\r\n\r\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. ","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. ","source":"Player's Handbook","tabledata":"","tags":"2nd level, conjuration, concentration, druid, wizard, damage, utility, AoE, sphere, controllable, elemental, fire, true fire, verbal, somatic, material","isShared":"on","templateId":"19","blockId":"376926","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}