{"name":"Erupting Earth","level":"3-level","school":"Evocation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 action","range":"120 feet","duration":"Instantaneous","components":"V,S,M (obsidian)","materials":"","description":"Choose a point you can see on the ground within range. The earth begins to churn and erupt in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand. ","higherlevels":"When you cast this spell using a spell slot of 4rd level or higher, the damage increases by 1d12 for each slot level above 3rd. ","source":"Xanathar's Guide to Everything","tabledata":"","tags":"3rd level, evocation, druid, sorcerer, wizard, AoE, damage, utility, cube, bludgeoning, verbal, somaic, material","isShared":"on","templateId":"19","blockId":"375500","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}