{"name":"Arcane Weapon","level":"1-level","school":"Transmutation","classes":"Artificer","castingtime":"1 bonus action","range":"Self","duration":"Concentration, up to 1 hour","components":"V, S","materials":"","concentration":"1","description":"You channel arcane energy into one simple or martial weapon you\u2019re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn\u2019t magical, it becomes a magic weapon for the spell\u2019s duration.\r\nAs a bonus action, you can change the damage type, choosing from the options above.","higherlevels":"[b]At Higher Levels.[\/b] When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.","source":"UA","tabledata":"","tags":"Arcane Weapon","templateId":"19","blockId":"344041","isShared":"on"}