{"name":"Shapechange","level":"9-level","school":"Transmutation","classes":"Druid, Wizard","castingtime":"1 action","range":"Self","duration":"Concentration, up to 1 hour","components":"V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)","materials":"","concentration":"1","description":"You assume the form of a different creature for the\u00a0duration. The new form can be of any creature with\u00a0a challenge rating equal to your level or lower. The\u00a0creature can\u2019t be a construct or an undead, and you\u00a0must have seen the sort of creature at least once. You\u00a0transform into an average example of that creature, one\u00a0without any class levels or the Spellcasting trait.\u00a0Your game statistics are replaced by the statistics\u00a0of the chosen creature, though you retain your\u00a0alignment and Intelligence, Wisdom, and Charisma\u00a0scores. You also retain all of your skill and saving\u00a0throw proficiencies, in addition to gaining those of the\u00a0creature. If the creature has the same proficiency as you\u00a0and the bonus listed in its statistics is higher than yours,\u00a0use the creature\u2019s bonus in place of yours. You can\u2019t use\u00a0any legendary actions or lair actions of the new form.\u00a0You assume the hit points and Hit Dice of the new\u00a0form. When you revert to your normal form, you\u00a0return to the number o f hit points you had before you\u00a0transformed. If you revert as a result of dropping to\u00a00 hit points, any excess damage carries over to your\u00a0normal form. As long as the excess damage doesn\u2019t\u00a0reduce your normal form to 0 hit points, you aren\u2019t\u00a0knocked unconscious.\u00a0You retain the benefit of any features from your class,\u00a0race, or other source and can use them, provided that\u00a0your new form is physically capable of doing so. You\u00a0can\u2019t use any special senses you have (for example,\u00a0darkvision) unless your new form also has that sense.\u00a0You can only speak if the creature can normally speak.\u00a0When you transform, you choose whether your\u00a0equipment falls to the ground, merges into the new\u00a0form, or is worn by it. Worn equipment functions as\u00a0normal. The DM determines whether it is practical for\u00a0the new form to w ear a piece of equipment, based on\u00a0the creature\u2019s shape and size. Your equipment doesn\u2019t\u00a0change shape or size to match the new form, and any\u00a0equipment that the new form can\u2019t wear must either fall\u00a0to the ground or merge into your new form. Equipment\u00a0that merges has no effect in that state.\u00a0During this spell\u2019s duration, you can use your action to\u00a0assume a different form following the same restrictions\u00a0and rules for the original form, with one exception: if\u00a0your new form has more hit points than your current\u00a0one, your hit points remain at their current value.","higherlevels":"","source":"PHB","tabledata":"","tags":"Spell","templateId":"19","blockId":"342647","isShared":"on"}