{"name":"Phasewalk","level":"4-level","school":"Transmutation","classes":"Ranger, Wizard","castingtime":"1 action","range":"Self ","duration":"up to a minute","components":"S, M","materials":"a coiled wire","concentration":"1","description":"Once per turn before the spell ends, when you would move, you can instead teleport to a location whose distance is within half of your remaining movement for the turn, and your movement for the turn is reduced by twice the distance you traveled.\r\n[br]\r\nOnce per turn, if you would enter a creature's space using this spell, weapon attacks you make against that creature are made at advantage, additionally, the creature must make a Dexterity saving throw or take 2d6 lightning damage.\r\n[br]\r\nYou emit an audible hum and bright afterimage that lasts throughout the teleport movement, illuminating areas within 10 feet of your path until the start of your next turn.","higherlevels":"When you cast this spell using a spell slot of 5th level or higher, the damage spell increases by 1d6 for each slot level above the 4th.","source":"Metabot's Manual of Magical Maneuvers","tabledata":"","tags":"","isShared":"on","templateId":"19","blockId":"334829","world":"2ebde5d5-1526-4f5a-8604-7dca3010c471","folder":""}