{"name":"Confusion","level":"4-level","school":"Enchantment","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 Action","range":"90 ft (to 10 ft)","duration":"1 Minute","components":"V, S, M","materials":"Three nut shells.","description":"[center][i][b]Damage Type: [\/b][\/i]Control\r\n\r\n[i][b]Saving Throws:[\/b][\/i] Wisdom\r\n\r\n[b][i]Description: [\/i][\/b]This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\r\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\r\n\r\nd10 Behavior\r\n1: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.\r\n2-6: The creature doesn't move or take actions this turn.\r\n7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.\r\n9-10: The creature can act and move normally.\r\n\r\n\r\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.[\/center]","higherlevels":"[center]When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.[\/center]","source":"Basic Rules , pg. 224","tabledata":"","tags":"spell, confusion, bard, druid, sorcerer, wizard, level 4","isShared":"on","templateId":"19","blockId":"331241"}