{"name":"Melf's Minute Meteors","level":"3-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 Action","range":"Self","duration":"10 Minutes","components":"V, S, M","materials":"Niter, sulfur, and pine tar formed into a bead.","description":"[center][b][i]Damage Type: [\/i][\/b]Fire\r\n\r\n[b][i]Saving Throws: [\/i][\/b]Dexterity\r\n\r\n[b][i]Description:\u00a0[\/i][\/b]You create six tiny meteors in your space. They float in the air and orbit you for the spell\u2019s duration. When you cast the spell \u2014 and as a bonus action on each of your turns thereafter \u2014 you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.[\/center]","higherlevels":"[center]When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.[\/center]","source":"Elemental Evil Player's Companion , pg. 161","tabledata":"","tags":"spell, melf's minute meteor, sorcerer, warlock, level 3, fire","templateId":"19","blockId":"325062","isShared":"on"}