{"name":"Spike Growth","level":"2-level","school":"Transmutation","classes":"Druid, Ranger","castingtime":"1 action","range":"150ft","duration":"Concentration, up to 10 minutes","components":"V, S, M","materials":"Seven sharp thorns or seven small twigs, each sharpened to a point","concentration":"1","description":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes [roll:2d4] piercing damage for every 5 feet it travels.\r\n[br]The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.","higherlevels":"","source":"","tabledata":"","tags":"Spell,Druid,Ranger,2nd Level ","templateId":"19","blockId":"310929","world":"da48a744-907b-459d-aeb7-8f08d970a5c9","folder":"2889","isShared":"on"}