{"name":"Animate Siege Engine","level":"5-level","school":"Transmutation","classes":"Bard, Sorcerer, Wizard","castingtime":"1 Action ","range":"30 ft","duration":"Concentration, up to 10 minutes","components":"V, S ","materials":"","description":"A siege engine comes to life at your command. Choose one\r\nsiege engine within range. That siege engine animates and\r\nbecomes a creature under your control until the spell ends or\r\nuntil reduced to 0 hit points.\r\n\r\nAs a bonus action, you can mentally command the creature\r\nyou made with this spell if the creature is within 500 feet of\r\nyou. You decide what action the creature will take and where\r\nit will move during its next turn, or you can issue a general\r\ncommand, such as to attack a particular fortification or\r\nregiment. If you issue no commands, the creature only\r\ndefends itself against hostile creatures. Once given an order,\r\nthe creature continues to follow it until its task is complete.\r\n\r\nThe siege engine retains all of its statistics. If it has wheels\r\nor another mechanism that enables it to move, it gains a\r\nmovement speed of 20 feet. It can operate itself efficiently as\r\nif it had a full crew to operate it. It can reload itself as a bonus\r\naction, regardless of how long it normally takes to reload the\r\nweapon. It can aim itself for free, no action required.","higherlevels":"","source":"Tome of War","tabledata":"","tags":"Spell,Bard,Sorcerer,Wizard,5th Level","templateId":"19","blockId":"281801","isShared":"on"}