{"name":"Thrumming Thunder","level":"6-level","school":"Evocation","classes":"Bard, Sorcerer, Wizard","castingtime":"1 Action ","range":"60 feet","duration":"Concentration, up to 1 minute","components":"V, S ","materials":"","description":"You conjure a field of pulsating thunder at a point that you can\r\nsee within range, and fills a 30-foot radius sphere around the\r\npoint. When a creature starts its turn in the area, or enters it for\r\nthe first time, the zone pulses at a mind melting frequency. The\r\ncreature must succeed on a Wisdom saving throw, or take 5d10\r\nthunder damage, taking half damage on a success.\r\n\r\nA creature that fails also has disadvantage on attack rolls and\r\nability checks until the start of its next turn, and cannot control\r\nits own movement. The creature moves half its movement in a\r\nrandom direction.","higherlevels":"When you cast this spell using a spell slot of\r\n7th-level or higher, the damage it deals increases increases by\r\n1d10 per spell slot level expended above 6th.","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Bard,Sorcerer,Wizard,6th Level ","isShared":"on","templateId":"19","blockId":"245072","world":"5f6f92f6-d12b-4dad-9ea7-eabcd38bb19c","folder":"526"}