{"name":"Investiture Of Flame","level":"6-level","school":"Transmutation","classes":"Druid, Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"Self","duration":"Up to 10 minutes","components":"V, S","materials":"","concentration":"1","description":"Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell\u2019s duration. The flames don\u2019t harm you. Until the spell ends, you gain the following benefits:\r\n\r\nYou are immune to fire damage and have resistance to cold damage.\r\nAny creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.\r\nYou can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"","templateId":"19","blockId":"244418","isShared":"on"}