{"name":"Crystal Core","level":"8-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 Action ","range":"30 ft","duration":"Concentration, up to 1 minute","components":" V, S, M ","materials":"a diamond hourglass filled with stardust worth at least 1,000 gp","description":"You conjure four crystalline structures in unoccupied spaces\r\nthat you can see within range. These cores float in place, filling a\r\n5-foot area. As a part of your action to cast the spell, or as an\r\naction of subsequent turns, you can have one or more of the\r\ncrystals fire beams of energy at a creature within 15 feet of it.\r\nMake a ranged spell attack for each attacking crystal. On a hit,\r\nthe target creatures take 3d6 force damage.\r\n\r\nEach crystal has hit points equal to 5 times your caster level,\r\nand AC equal to your spell save DC. The crystals all have\r\nimmunity to poison, psychic, and radiant damage, as well as\r\nnon-magical bludgeoning, piercing, and slashing damage not\r\nmade from adamantine. The crystals all have resistance to acid,\r\ncold, fire lightning, and necrotic damage.\r\n","higherlevels":"","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Sorcerer,Wizard,8th Level","templateId":"19","blockId":"243643","isShared":"on"}