{"name":"Grimlore's Calamity","level":"9-level","school":"Necromancy","classes":"Sorcerer, Warlock, Wizard","castingtime":"1 Action ","range":"90 ft","duration":"Concentration, up to 10 minute","components":"V, S ","materials":"","description":"You create a shadowy pool centered on a flat surface that you\r\ncan see within range. The pool is 30 feet in diameter and\r\nconnects your plane to the Shadowfell. A spectral hand rises\r\nfrom the center of the pool and remains there for the\r\nduration of the spell. The spectral hand does not occupy its\r\nspace.\r\n\r\nWhen a creature enters the pool for the first time on a turn\r\nor starts its turn there, the creature must succeed on a\r\nConstitution saving throw or take 10d12 necrotic damage, or\r\nhalf as much damage on a success. Any creature that is\r\nreduced to 0 hit points while in the pool sinks to the bottom\r\nand is immediately transported to the Plane of Shadow,\r\nbecoming trapped there.\r\n\r\nAdditionally, as a bonus action on your turn, you may\r\ncommand the spectral hand to beckon a creature within 120\r\nfeet of it. The target must make a Wisdom saving throw or\r\nhave an enchantment placed upon it, causing it to approach\r\nthe spectral hand. The creature must spend its turns trying to\r\nmove as close to the spectral hand as it can, using the Dash\r\naction.\r\n\r\nA creature enchanted in this manner can make a Wisdom\r\nsaving throw at the end of each of its turns. If it successfully\r\nsaves three times, the enchantment ends and the creature is\r\nimmune to this effect for 24 hours. If it fails its save three\r\ntimes, it becomes stunned and the enchantment ends. The\r\nspectral hand can only enchant one target at a time in this\r\nmanner.\r\n","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Sorcerer,Warlock,Wizard,9th Level","templateId":"19","blockId":"243411","isShared":"on"}