{"name":"Reveille","level":"7-level","school":"Conjuration","classes":"Bard, Cleric, Wizard","castingtime":"1 Action ","range":"60 feet","duration":"Concentration, up to 1 hour","components":" V, S, M ","materials":"a war horn","description":"You summon warriors to fight for you and your allies with a\r\nblast through a war horn that calls them to arms. Choose\r\nbetween a Knight or a Veteran; the chosen creature appears\r\nwithin range, as well as a squad of auxiliary warriors\r\ncomposed of 2d4+4 Guards or Bandits, respectively.\r\n\r\nThe summoned warriors are friendly to you and your\r\ncompanions for the duration. Roll initiative for the warriors,\r\nwhich have their own turns. They obey any verbal commands\r\nthat you issue to them (no action required by you). If you don't\r\nissue any commands to the warriors, they defend themselves\r\nfrom hostile creatures but otherwise take no actions.\r\n\r\nIf your concentration is broken, the warriors don't\r\ndisappear. Instead, you lose command of them, and they\r\nbecome neutral to you and your companions, following the\r\ncommand of the Knight or Veteran (as appropriate).\r\nUncontrolled warriors can't be dismissed by you and\r\ndisappear 1 hour after they are summoned. The DM has the\r\nwarriors' statistics.\r\n","higherlevels":"When you cast this spell using a spell\r\nslot of 8th level, the number of auxiliary warriors you may\r\nsummon increases to 2d6+6. When you cast it using a spell\r\nslot of 9th level, this number increases to 2d8+8, or you may\r\nsummon 12 auxiliary warriors and an additional Knight or\r\nVeteran, which must be of the same type as the initial choice","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Bard,Cleric,Wizard,7th Level","templateId":"19","blockId":"243387","isShared":"on"}