{"name":"Kelemvor's Irradiating Beam","level":"7-level","school":"Evocation","classes":"Cleric, Wizard","castingtime":"1 Action ","range":"60 feet","duration":"Concentration, up to 1 minute","components":" V, S, M ","materials":"holy symbol of Kelemvor","description":"You create a beam of radiant energy that burns undead\r\ncreatures in a 20-foot radius cylinder up to 100 feet tall\r\ncentered on a point that you can see within range. The\r\ncylinder is considered difficult terrain for undead creatures.\r\nWhen an undead creature enters the cylinder for the first\r\ntime on a turn or starts its turn there, it must make a\r\nConstitution saving throw. On a failed save, the undead\r\ncreature takes 6d10 radiant damage or half as much on a\r\nsuccess. Incorporeal undead automatically fail the save and\r\ntake maximum damage from the spell. Living creatures are\r\nunaffected by the cylinder and it is not difficult terrain for\r\nthem.\r\n\r\nAdditionally, the cylinder sheds bright light for 60 feet from\r\nits center and dim light for another 20 feet.\r\n\r\nIf you're within 60 feet of the cylinder, you can move it up to\r\n30 feet as a bonus action.","higherlevels":"When you cast this spell using a spell\r\nslot of 8th level or higher, the damage increases by 1d10 for\r\neach slot level above 7th.","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Cleric,Wizard,7th Level","templateId":"19","blockId":"243382","isShared":"on"}