{"name":"Guardian of Nature","level":"4-level","school":"Transmutation","classes":"Druid, Ranger","castingtime":"1 Bonus Action","range":"Self","duration":"up to 1 Minute","components":"V","materials":"","concentration":"1","description":"A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.\r\n\r\n[ul][li][b]Primal Beast[\/b]: Bestial fur covers your body, your facial features become feral, and you gain the following benefits:\r\n        [li]Your walking speed increases by 10 feet.\r\n        [li]You gain darkvision with a range of 120 feet.\r\n        [li]You make Strength-based attack rolls with advantage.\r\n        [li]Your melee weapon attacks deal an extra 1d6 force damage on a hit.\r\n[li][b]Great Tree[\/b]: Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:\r\n        [li]You gain 10 temporary hit points.\r\n        [li]You make Constitution saving throws with advantage.\r\n        [li]You make Dexterity- and Wisdom-based attack rolls with advantage.\r\n        [li]While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.\r\n[\/ul][\/li]","higherlevels":"","source":"","tabledata":"","tags":"Talonz, Spells, 4th","isShared":"1","templateId":"19","blockId":"228710"}