{"name":"Rain of Spines","level":"4-level","school":"Conjuration","classes":"Ranger, Warlock, Wizard","castingtime":"1 bonus action","range":"120 feet","duration":"Instantaneous","components":"V, S","materials":"","description":"With a shout, you cause a veritable storm of small,\r\npiercing projectiles to rain upon your foes, piercing their\r\nflesh and pinning them to the floor.\r\nEach creature in a 40-foot-radius, 20-foot-high cylinder\r\ncentered on the point must make a Dexterity saving\r\nthrow. On a failed save, a creature takes 6d6 piercing\r\ndamage, is knocked prone, and is restrained by projectiles\r\npinning it to the floor. On a successful save, a creature\r\ntakes half damage and is neither restrained nor knocked\r\nprone.\r\nA creature restrained by projectiles can use its action to\r\nmake on a Strength (Athletics) or Dexterity (Acrobatics)\r\ncheck contested by your spell save DC. On a success, it is\r\nno longer restrained.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Ranger, Warlock, Wizard, 4th-level","templateId":"19","blockId":"224143","isShared":"1"}