{"name":"Mordenkainen\u2019s Electric Arc","level":"4-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"30 feet","duration":"Instantaneous","components":"V, S, M","materials":"a bit of fur and a glass rod","description":"You point your finger at a creature you can see within\r\nrange and an electric arc jumps out toward it. The\r\ncreature must make a Dexterity saving throw. The target\r\ntakes 6d10 lightning damage on a failed save or half as\r\nmuch on a success. The creature has disadvantage on the\r\nsaving throw if it is wearing metal armor.","higherlevels":"At higher levels: When you cast this spell using a spell\r\nslot of 5th level or higher, the damage increases by 1d10\r\nfor every slot level above 4th.","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Sorcerer, Wizard, 4th-level","templateId":"19","blockId":"224091","isShared":"1"}