{"name":"Guided Path","level":"0-level (Cantrip)","school":"Divination","classes":"Bard, Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"Self","duration":"Instantaneous","components":"V, S","materials":"","description":"This spell imparts to you a sudden flash of insight,\r\ntelling you exactly where to turn and which streets to\r\ntravel to find the most direct route to a type of location\r\nwithin 1 mile. The location must be a particular sort\r\nof building or establishment, such as the nearest\r\ntavern, temple, or armorer, but cannot be a specific\r\nestablishment, such as the Inn of Four Winds. In addition,\r\nthe location\u2019s purpose must be public knowledge. If you\r\nknow a gang of assassins uses a fishmonger\u2019s shop as a\r\nhideout, the cantrip won\u2019t reveal \u201cthe assassins\u2019 hideout\r\nin the fishmonger\u2019s shop,\u201d because that is not publicly\r\nknown.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Bard, Sorcerer, Warlock, Wizard, Cantrip","templateId":"19","blockId":"223926","isShared":"1"}