{"name":"Charge","level":"2-level","school":"Transmutation","classes":"Sorcerer, Wizard","castingtime":"1 Action","range":"Touch","duration":"Until Discharged","components":" V, S, M ","materials":"a strand of copper wire wrapped around a loadstone","description":"You imbue an inanimate object you touch with an\r\nelectrical charge. The first creature besides yourself who\r\ntouches the object must make a Dexterity saving throw\r\nor take 3d10 lightning damage on a failed save, or half\r\nas much on a success. Once the charge is expended, the\r\nspell ends.","higherlevels":"When you cast this spell using a spell\r\nslot of 3rd level or higher, the lightning damage increases\r\nby 1d10 for every slot level above 2nd.","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell,Sorcerer,Wizard,2nd Level ","templateId":"19","blockId":"221895","isShared":"1"}