{"name":"Simbul's Spell Matrix","level":"5-level","school":"Transmutation","classes":"Wizard","castingtime":"10 Minutes","range":"60 feet","duration":"Special","components":" V, S, M ","materials":"(a piece of amber worth at least 500gp)","ritual":"1","description":"[justify]This spell allows you to knit a small pocket in\r\nthe Weave which allows you to store a spell for\r\nlater use. As part of casting Simbul\u2019s spell matrix,\r\ncast another spell you wish to store. This spell\r\ncan be of up to 3rd level.[\/justify]\r\n[justify]Casting Simbul\u2019s spell matrix deals 1d6 psychic\r\ndamage to you, and this damage overcomes any\r\nresistances or immunities you may have. In\r\naddition, this damage cannot be healed as long\r\nas your matrix exists.[\/justify]\r\n[justify]As a bonus action, you can cast the spell you\r\nstored in the matrix. Once cast, that spell and\r\nthe matrix cease.[\/justify]\r\n[justify]A casting of dispel magic which successfully\r\ndestroys the matrix also destroys the spell\r\nstored therein. Contact with an antimagic field\r\ncauses both the matrix and the spell it holds to\r\nharmlessly dissipate. It you die or are rendered\r\nunconscious while the matrix is active, the\r\nmatrix dissipates, releasing the spell contained\r\ntherein with consequences determined by your\r\nDM.[\/justify]\r\n","higherlevels":"","source":"Magicka Serella","tabledata":"","tags":"Spell,Wizard,5th Level","templateId":"19","blockId":"221876","isShared":"1"}