{"name":"Glass Elemental ","cr":"5 (1800 XP)","types":"Elemental ","size":"Large","languages":"Terran","alignment":"Neutral","description":"","suggestedenvironment":"","ac":"17","hitpoints":"126 (12d10 + 60) [roll:12d10+60]","strength":"20","dexterity":"8","constitution":"20","intelligence":"5","wisdom":"10","charisma":"6","movement":"30","fly":"","hover":"","burrow":"30","swim":"","climb":"","senses":"Darkvision 60ft., Tremorsense 60 ft.","skills":"","savingthrows":"","damagevulnerabilities":"Thunder","damageresistances":"Piercing and Slashing from nonmagical weapons ","damageimmunities":"Poison","conditionimmunities":"Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious ","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Reflective Surface[\/b]\r\nWhen the Glass Elemental is dealt radiant damage, it\u2019s skin reflects half of that damage (rounded down) to a random creature within 30 ft.\r\n\r\n[b]Transparent[\/b] \r\nDue to the Elemental\u2019s glass form, its surface can become so clear that it becomes transparent. Even when in plain sight, it take a successful DC 15 Wisdom (Perception) check to spot a Glass Elemental that has neither moved nor attacked.\r\n\r\n[b]Shatter[\/b]\r\nWhen the Glass Elemental drops to 0 hitpoints, it shatters. Any creature within 5 ft. of the elemental must make a Dexterity Saving Throw or take 2d8 Piercing damage from the shards. On a success, the creature takes half damage. \r\n","actions":"[b]Multiattack[\/b] \r\nThe Elemental makes two slam attacks\r\n\r\n[b]Slam[\/b]\r\n[i]Melee Weapon Attack:[\/i] +8 to hit, reach 5ft., one target. [i]Hit[\/i] 14 (2d8 + 5) [roll:2d8+5] Piercing damage. \r\n\r\n[b]Blinding Reflection (Recharge 5-6).[\/b]\r\nIf the Elemental is in direct sunlight it can maximize its surface\u2019s reflective capabilities, emitting a blinding bright light. Any creature in a 30 ft. radius that can see the Elemental has to make a Constitution Saving Throw (DC 15). On a failure, that creature is blinded by the Elemental for one minute. The creature can repeat its saving throw at the end of each of its turns, ending the effect on a success. \r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"182401","isShared":"1"}