{"name":"Sylph","challenge_rating":"3","xp":"1800","types":"Elemental","pb":"+2","size":"Small","sizer":"NONE","languages":"Common, Auran","alignment":"Usually Neutral","description":"","suggested_environments":"[p]Temperate to warm climates; mountains; the Elemental Plane of Air[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","armor_class":"15 (Mage Armor)","hit_points":"15 (4d6 - 4) [roll:4d6-4]","strength":"8","dexterity":"15","constitution":"8","intelligence":"15","wisdom":"16","charisma":"19","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"90","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[p]Darkvision 60', Passive Perception 13[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]Animal Handling +6, Sleight of Hand +5, Stealth +8[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"Dexterity +4, Concentration +0, Charisma +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][i][b]Innate Spellcasting[\/b][\/i]. The sylph is a 5th-level spellcaster & its spellcasting ability is Charisma (DC 14 spell save, +6 spell attack bonus). The following spells are prepared & can be cast without material components:[\/p]\r\n[ul]\r\n- At will: [i]Dancing Lights[\/i], [i]Gust[\/i], [i]Invisibility [\/i](self only), [i]Minor Illusion[\/i], [i]Prestidigitation[\/i]\r\n- 3\/day each: [i]Featherfall[\/i], [i]Magic Missile[\/i]\r\n- 2\/day each: [i]Mirror Image[\/i], [i]Snowball Swarm[\/i]\r\n- 1\/day each: [i]Fly, Summon Elemental [\/i]\r\n[\/ul]\r\n[p][\/p]\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]Empowered Spellcasting (3\/Day)[\/b][\/i]. When the sylph rolls damage for a spell, it can reroll up to three of the damage dice. It must use the new rolls.[\/p]\r\n[p][i][b]Magic Resistance.[\/b][\/i] The sylph has advantage on saving throws against spells & other magical effects.[\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Thunderous Burst[\/b][\/i]. [i]Melee or Ranged Spell Attack[\/i]. +6 to hit, 5' reach or 120' range, one target. [i]Hit[\/i]: 9 (2d8) [roll:2d8] thunder damage. If the sylph rolls an 8 on a d8 for this spell, it can roll another d8 & add it to the damage. The maximum number of d8's that can be added to the spell's damage per turn is 6.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew, [i]Monster Manual II[\/i] (3.5e) 2002","tags":"elemental, sylph, air, outsider, small, fey","isShared":"on","templateId":"2991","blockId":"1635077","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"null"}