{"name":"Clavicus Vile","challenge_rating":"","xp":"","types":"","pb":"4","size":"Medium","sizer":"NONE","languages":"Fiend (Daedra)","alignment":"","description":"","suggested_environments":"","armor_class":"17 (21 if all pillars intact)","hit_points":"222","strength":"18","dexterity":"16","constitution":"17","intelligence":"14","wisdom":"16","charisma":"19","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"magical darkvision 60 ft.","skills":"Insight +11, Persuasion +8, Deception +8","saving_throws":"Con +7, Int +6 (infernal: + Str+8)","damage_vulnerabilities":"","damage_resistances":"Necrotic","damage_immunities":"Fire","condition_immunities":"Charmed, exhaustion","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Lair of Souls[\/b]\r\nClavicus obtains multiple benefits when in proximity from his Infernal Pillars: +[roll:2d6] Hellfire damage (ignores any Resistance and makes immunity --> resistant) per pillar, +1 DEX per pillar,  1 Soul Point (SP) for casting per pillar., [i]Infernal Retribution[\/i]. When 2\/4 pillars  are broken, Clavicus gians his Ascended form for 1 turn, when all pillars are broken he  gains his Ascended form permanently. \r\n[br]\r\n[b]Magic Resistance[\/b]\r\nAdvantage on Saving Throws against spells and other magical effects.\r\n[br]\r\n[b]Inevitable Resolve[\/b]\r\nEffects that control or incapacitate creatures only last 1 turn against Clavicus.\r\n[br]\r\n[b]Infernal Retribution[\/b]\r\nWhen Clavico succeeds a Saving Throw, the attacker gains ","actions":"Clavicus uses actions upto all his SP are spent. In the absence of pillars, Clavicus only has 1 SP. \r\n[br]\r\n[b]Diabolic Chains (2 SP)[\/b]\r\nRanged Spell Attack: +8 to hit, range 60 ft., one target. Hit: [roll:6d6] Hellfire damage.\r\n[br]\r\n[b]Flame of Avernus (2 SP)[\/b]\r\nIn a cone of 15 ft. all creatures must make a DC 16 DEX Save .  Fail = [roll:8d6] Hellfire damage, Suc = 1\/2 dmg. (Lair included in the attack\r\n[br]\r\n[b]Igniting Bolt (1 SP)[\/b]\r\nMelee\/ranged Spell Attack: +8 to hit, reach 120 ft., one target. Hit: [roll:3d10] Fire damage.\r\n[br]\r\n[b]Infernal Battleaxe (+2) (1 SP)[\/b]\r\nMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: [roll:1d10+6] slashing damage plus [roll:4d6] Hellfire damage.\r\n[br]\r\n[b]Incinerate (3 SP) (Recharge 6)[\/b]\r\nIn a 10 ft. radius pillar  upto 40 ft., targets must  succeed a DC 16 DEX Save,  or take [roll:12d6] Hellfire damage (Lair included in the dmg).\r\n[br]\r\n[b]Ascended Form[\/b]\r\nClavicus gains 66 temp HP when he turns into his Ascended Form (lost when transforming back). He also casts a delayed [i]Incinerate[\/i] as a Lair Action and doubles its radius to 20 ft. In the Ascended Form, Clavicus gains the actions below.\r\n[br]\r\n[b]Multiattack[\/b]\r\nClavicus can attack three times with his [i]Claws[\/i].\r\n[br]\r\n[b]Claws[\/b]\r\nMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: [roll:3d6+5] slashing dmg, plus [roll:4d6] Hellfire dmg when near Pillars.\r\n[br]\r\n[b]Pillars of Flame[\/b]\r\nFour lines of Fire of 20 ft. each erupt from Clavicus. Each creature in the line must succeed a DC 16 DEX Save or take [roll:6d6] fire damage.\r\n[br]\r\n[b]Punish Divinity[\/b]\r\nAfter taking Radiant damage, Stuns the attacker allowing Clavicus to use his [i]Soul Drain[\/i] on the target without it being able to Save.","bonus_actions":"","reactions":"","legendary_actions":"Misty Step\r\n[b]Ascended[\/b]: Soul Drain ([roll:6d6]) necrotic dmg and heal an equal amount. If not [i]Punished[\/i] target must succeed a DC 16 CON Save to evade the effects.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"BG3","tags":"Daedra, Clavico, Raphael","templateId":"2991","blockId":"1601369","world":"fdbb44ea-9b6c-4df6-91d5-bb54d289b77e","folder":"null","isShared":"on"}