{"name":"Peunfan Champion","challenge_rating":"3","xp":"700","types":"Humanoid","pb":"+2","size":"Medium","sizer":"NONE","languages":"Peunfan (Fluent), Dalglean (Intermediate)","alignment":"any","description":"The elite first file troops, champions, are both hardy and brutal. They are often veterans of countless battles and are usually among the most skilled warriors on the field.\r\nChampions and their Tents are generally held in reserve and used to either shore up bulges in the Legion's line, or to create gaps in the enemy's shield wall.","suggested_environments":"","armor_class":"18 (Scale Mail, Shield)","hit_points":"30hp (2d8+6)","strength":"18","dexterity":"12","constitution":"16","intelligence":"9","wisdom":"12","charisma":"10","base_movement_units":"30","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 12","skills":"Survival +2","saving_throws":"Con +5, Wis +3","damage_vulnerabilities":"Bludgeoning","damage_resistances":"Slashing, Piercing","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Battle Formation[\/b]. The imperial soldier gains +2 to its AC when within 5 ft. of an ally of the imperial soldier who is not incapacitated.\r\n\r\n[b]Discipline[\/b]. The imperial soldier has advantage on saving throws to resist fear effects.\r\n\r\n[b]Grit[\/b]. If damage reduces the champion to 0 hit points, unless the damage is from a critical hit, the champion must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the champion is reduced to 1 hit point instead.\r\n\r\n[b]Momentum[\/b]. When the champion deals damage with a weapon attack, the champion's subsequent weapon attacks before the end of the turn deal an additional 1d6 damage.","actions":"[b]Multiattack[\/b]. The champion makes a Shield Rush attack and two Lunge attacks.\r\n\r\n[b]Lunge (shortsword)[\/b]. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6+4) piercing damage. As part of this action, the champion may move 5ft. immediately before attacking. This movement does not provoke attacks of opportunity.\r\n\r\n[b]Shield Rush[\/b]. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6+4) bludgeoning damage. If the champion chooses to attempt to push the target when this hits, the target must succeed at a DC 14 Strength saving throw or be pushed back up to 10ft.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1584767","world":"7e64765a-c466-48cf-8e8f-87804746d0ed","folder":"41763","isShared":"on"}