{"name":"Dwarven arbalist","challenge_rating":"","xp":"","types":"Humanoid (dwarf)","pb":"3","size":"Medium","sizer":"NONE","languages":"Dwarvish, common","alignment":"","description":"","suggested_environments":"","armor_class":"16 (21 when shield-mounted)","hit_points":"49","strength":"18","dexterity":"20","constitution":"16","intelligence":"12","wisdom":"14","charisma":"12","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft.","skills":"Perception +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Poison","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Shield-Mount.[\/b] As an [i]Action[\/i] and for 20 ft. movement, the Arbalist can mount or dismount its target shield on the ground, granting the Arbalist three quarters cover (+5 AC, +5 DEX Save).\r\n[br]\r\n[b]Sharpshooter.[\/b] The Arbalist doesn't have [i]Disadvantage[\/i] on ranged weapon attacks in range, they ignore half and three-quarters cover, and can choose to take a -5 penalty to the attack roll for a +10 attack damage.","actions":"[b]Dwarven Arbalest[\/b]\r\nRanged Weapon Attack: +8 (or +3) to hit, range 300 ft., one target. Hit: [roll:2d8+6] (or [roll:2d8+16]) piercing damage.\r\n[br]\r\n[b]Hamstrung Shot (Recharge 5-6)[\/b]\r\nMake a regular weapon attack and target must succeed a DC 16 CON Save or speed is halved for 3 turns or until healed (Hamstrung).\r\n[br]\r\n[b]Through and Through (1\/Short Rest, +BonusAct)[\/b]\r\nA greatbolt is released, causing all creatures within a 240 ft x 5 ft. wide line to succeed a DC 16 Dex Save or take [roll:3d6] piercing damage. \r\n[br]\r\n[b]Enchanted Shot (1\/Short Rest, +BonusAct)[\/b]\r\nMake a regular weapon attack with [i]Advantage[\/i] and add [roll:1d6] force damage on a hit.\r\n[br]\r\n[b]Mighty Shot (1\/Short Rest, +BonusAct)[\/b]\r\nMake a regular weapon attack and add [roll:2d6] piercing damage. On a critical hit, the target is also knocked [i]Prone[\/i].\r\n[br]\r\n[b]Pushing Attack (1\/Short Rest, +BonusAct)[\/b]\r\nMake a regular weapon attack and on a hit the target must succeed a DC 16 STR Save or be knocked back 15 ft.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Dwarves, orzammar, ranged","isShared":"on","templateId":"2991","blockId":"1584608","world":"fdbb44ea-9b6c-4df6-91d5-bb54d289b77e","folder":"null"}