{"name":"Flind","challenge_rating":"9","xp":"5000","types":"Humanoid (Gnoll)","pb":"+4","size":"Medium","sizer":"NONE","languages":"","alignment":"Chaotic Evil","description":"A flind is an exceptionally strong and vicious gnoll that\r\ncommands and directs the war band it is a part of. It\r\nwields a flail imbued with powerful magic by Yeenoghu\r\nhimself.[br]\r\nA war band can have only one flind, and that creature\r\nsets a war band's path. Because of its special connection\r\nto Yeenoghu, a flind uses god-given omens and demonic\r\ninsight to guide the gnolls toward weak prey ripe for\r\nslaughter.[br]\r\nUnlike other humanoid leaders that might skulk behind\r\ntheir minions, a flind leads the charge in battle. Its\r\nflail causes wracking pain, paralysis, and disorientation\r\nin those struck by it.","suggested_environments":"","armor_class":"16 (chain mail)","hit_points":"127 [roll:15d8+60]","strength":"20","dexterity":"10","constitution":"19","intelligence":"11","wisdom":"13","charisma":"12","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft., passive Perception 15","skills":"Intimidate +5, Perception +5","saving_throws":"CON +8, WIS +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Aura of Blood Thirst.[\/i][\/b] If the flind isn't incapacitated, any creature\r\nwith the Rampage trait can make a bite attack as a bonus\r\naction while within 10 feet of the fl ind.","actions":"[b][i]Multiattack.[\/i][\/b] The flind makes three attacks: one with each of its\r\ndifferent flail attacks or three with its longbow.\r\n\r\n[i][b]Flail of Madness.[\/b] Melee Weapon Attack:[\/i] +9 to hit, reach 5 ft.,\r\none target. Hit: 10 ([roll:1d10+5]) bludgeoning damage, and the target\r\nmust make a DC 16 Wisdom saving throw. [br]\r\nOn a failed save,\r\nthe target must make a melee attack against a random target\r\nwithin its reach on its next turn. If it has no targets within its\r\nreach even after moving, it loses its action on that turn.\r\n\r\n[b][i]Flail of Pain.[\/b] Melee Weapon Attack:[\/i] +9 to hit, reach 5 ft., one\r\ntarget. Hit: 10 ([roll:1d10+5]) bludgeoning damage plus 22 ([roll:4d10])\r\npsychic damage.\r\n\r\n[i][b]Flail of Paralysis.[\/b] Melee Weapon Attack:[\/i] +9 to hit, reach 5 ft.,\r\none target. Hit: 10 (ldlO + 5) bludgeoning damage, and the\r\ntarget must succeed on a DC 16 Constitution saving throw or\r\nbe paralyzed until the end of its next turn.\r\n\r\n[i][b]Longbow.[\/b] Ranged Weapon Attack:[\/i] +4 to hit, range 150\/600 ft.,\r\none target. Hit: 4 ([roll:1d8]) piercing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1580646","world":"3d8ddf4f-5ec2-46f5-9bf3-eaf2babdc6e4","folder":"41420"}