{"name":"Shadow Titan","challenge_rating":"7","xp":"2900","types":"Giant","pb":"+3","size":"Huge","sizer":"NONE","languages":"Giant","alignment":"Neutral","description":"A monstrous, shadowy giant.","suggested_environments":"","armor_class":"17 (natural armor)","hit_points":"126","strength":"23","dexterity":"15","constitution":"20","intelligence":"10","wisdom":"12","charisma":"9","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 14","skills":"Athletics +12, Perception +4","saving_throws":"DEX +5, CON +8, WIS +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Shadow Camouflage[\/b]. The giant has advantage on Dexterity (Stealth) checks made to hide in dim light.","actions":"[b]Multiattack[\/b]. The giant makes two greatclub attacks.\r\n\r\n[b]Greatclub[\/b]. [i]Melee Weapon Attack[\/i]: +9 to hit, reach 15 ft., one target. [i]Hit[\/i]: 19 (3d8 + 6) bludgeoning damage.\r\n\r\n[b]\"Rock\"[\/b]. [i]Ranged Weapon Attack[\/i]: +9 to hit, range 60\/240 ft., one target. [i]Hit[\/i]: 28 (4d10 + 6) cold damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip].","bonus_actions":"","reactions":"[b]Rock Catching[\/b]. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no cold or bludgeoning damage from it.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512281","source":"Deep Magic Volume 1","tags":"","templateId":"2991","blockId":"1560581","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}