{"name":"Infernal Convergence","spell_level":"9-level","casting_time":"1 hour (Ritual; requires a circle of 6 mages and\/or warlocks, each expending a 5th-level or higher spell slot \u2014 each participant has a 50% chance of dying during the ritual)","range":"500 feet","components":"Verbal, Somatic","materials":"","duration":"1 hour","school":"Conjuration","attack":"","effect":"","higher_levels":"","classes":"Mage, Warlock","spell_description":"You tear open a massive, burning rift to the Twisting Nether above a location within 1 mile. This gate yawns open across the sky, casting the land below in sickly green twilight and bathing the region in felfire and war.\r\n\r\nAt the start of each of your turns, 1d6 Greater Infernals (CR 10 Fiends) rain down, crashing into random unoccupied spaces within the 1,000-foot radius. Their impact causes a 10-foot-radius explosion (5d10 Fire damage, Dex save for half). You may designate up to ten creatures as allies during casting; all others are considered hostile.\r\n\r\nAll creatures within the area[br]\r\n\u2022 Take 10d10 Fire damage at the start of their turn (Dex save for half).[br]\r\n\u2022 Must succeed on a Strength save or be pulled 30 feet toward the rift.[br]\r\n\u2022 Suffer disadvantage on Concentration checks.\u2022 Treat the terrain as difficult and unstable.\r\n\r\nWhen the spell ends, the portal detonates in a fel cataclysm. All creatures within 1,000 feet must make a Dexterity saving throw, taking 20d10 Fire damage and 10d10 Chaos damage on a fail (half on success). The land remains corrupted for 10 years; spells cast in the zone roll a d6 \u2014 on a 1, the spell fizzles and the caster takes 6d6 Psychic damage as fel backlash wracks their mind.","source":"Homebrew","tags":"","isShared":"on","templateId":"3000","blockId":"1560526","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39353"}