{"name":"Elemental Horns","spell_level":"2-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic, Material","materials":"a brass wand","duration":"Concentration, 1 minute","school":"Evocation","attack":"","effect":"Buff","higher_levels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot level above 2nd.","classes":"Druid, Ranger, Sorcerer, Wizard with Labyrinth Specialization","spell_description":"The target of this spell must be a creature that has horns, or the spell fails. Elemental horns causes the touched creature\u2019s horns to crackle with elemental energy. Select one of the following energy types when casting this spell: acid, cold, fire, lightning, or radiant. The creature\u2019s gore attack deals 3d6 damage of the chosen type in addition to any other damage the attack normally deals. Although commonly seen among tieflings and minotaurs, this spell is rarely employed by other races.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1559488","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}