{"name":"Snapjaw Trap","spell_level":"2-level","casting_time":"1 action","range":"30ft","components":"V, S","materials":"","duration":"1 hour or until triggered","school":"Conjuration","attack":"","effect":"","higher_levels":"","classes":"Hunter","spell_description":"You conjure a mechanical snapping trap in a 5-foot square within range. The first creature to enter or end its turn in that square must succeed on a Dexterity saving throw or take 3d10 piercing damage and have its movement speed halved until the end of its next turn. On a successful save, it takes half damage and suffers no additional effects.\r\n\r\nThe trap is invisible to creatures without magical sight or a successful Intelligence (Investigation) check against your spell save DC.","source":"Homebrew","tags":"","templateId":"3000","blockId":"1551074","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"38896","isShared":"on"}