{"name":"Ryenno (Gear 2)","challenge_rating":"4","xp":"","types":"Humanoid","pb":"+2","size":"Large","sizer":"NONE","languages":"Common, Void Tongue","alignment":"Lawful Neutral","description":"[p]A Tall Plate Stitches protected by Gear 2 W.U.P.S Armor and Wielding a  Mulner Hammer.[br]\r\nTheir Gear 2 Armor consists of a Padded Leather Coat  with Porcelin Plates beneath the Shoulders, Chest,  Forearms & Back.  Their Trousers  are padded with porcelin knee pads & tightening belts on the Calves & Ankles. They wear a  Brodie Helmet with a Facegrill.[br]\r\nRyenno's were first created to aid in the Military Police Occupation & Evacuation of several now destroyed, forgotten or abandoned towns. Initially utilizing Dwarven Warhammers , 6 years ago after the invention & Military Sponsorship of Mulner  Hammers, they were replaced.[br]\r\nRyennos undergo rigourous training in Medical, Melee Combat and Basic Leadership fields.[\/p]","suggested_environments":"","armor_class":"14 (3 BR)","hit_points":"67 (7D10+29)","strength":"18","dexterity":"12","constitution":"16","intelligence":"10","wisdom":"9","charisma":"6","base_movement_units":"Meters","base_movement_in_ft":"9","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"[h4]Stitches General:[\/h4]\r\n[p][b]Shade Let loose[\/b]: When a Stitches HP reaches 0 due to hostile actions from another individual then the Stitches' Shade will burst out and be unanimously hostile to everything around it. If the Shade is not pulled back into the Stitches within 4 of the Shades actions (Or the Shade is killed), then the Shade will fade away to the abyss (occurring on the 5th action) and the Stitches will be dead. If the Stitches' body is healed then the Shade will return to the Stitches' body.[br]\r\n[b]Gold Allergy[\/b]: Stitches are unable to hold or touch gold with their bare skin as it will cause them to burn. Use the following calculation[\/p]\r\n[h4]Plate Sub-Race:[\/h4]\r\n[p][b]Made like Iron[\/b]: +2 to AC at all times. No movement penalty when wielding massive weapons, heavy weapons or unwieldy weapons.[br]\r\nA Bobby's Wit: +1 to Wis and Int scores.[br]\r\n[b]Through Thick and Thin[\/b]: Roll with advantage when attempting to help party members with something. Gain Advantage on Con, Str or Dex rolls if it involves saving a party member. You may choose to take damage insteadof a party member for an attack, this can be performed once per battle.[\/p]\r\n[h4]Ryenno Specific:[\/h4]\r\n[p][b]I AM THE FUCKING WALL![\/b]: Abilities that would move the Ryenno have disadvantage unless allowed.  Actions cannot Target creatures that are upwards of 18 meters behind the Ryenno, they will instead target the Ryenno.[\/p]\r\n[p][b]RADIO-ING SEARGENT DOCTOR  RYENNO. HE SAYS TO GET THE FUCK UP![\/b]: Creatures reduced to 0 HP or below can be resuscitated by The Ryenno. Resuscitated Creatures gain back: 2 (Creature Health Die) HP.[\/p]\r\n[p][b]DOWN MAGGOT[\/b]: When Rolling a Natural 20, the Mulner Hammer explodes, dealing (3)D4 Bonus Fire Damage in a 3 Meter Radius around the Ryenno. The Ryenno is immune to this damage.[\/p]","saving_throws":"STR, CON","damage_vulnerabilities":"","damage_resistances":"Slashing","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[h4]TANGO SPOTTED.[\/h4]\r\n[p]On first sighting a combatant in Combat the Ryenno may use this Move.[br]\r\nThe Ryenno charges towards the combatant if they are within [b]18 meters of the Ryennos original position[\/b]. [br]\r\nThe target must make a [b]DEX save of 15 or higher[\/b] to avoid being hit. On Hit, the target takes[b](8) or 2D6+2 Blugeoning Damage[\/b] and is flung[b] 7 Meters backwards.[\/b][br]\r\nIf they Ryenno's charge is interupted (such as by difficult terrain) this charge ends and they are knocked prone.[\/p]\r\n[h4]IMMA DROP ON THESE SHIT-HEELS LIKE A FUCKING PIANO![\/h4]\r\n[p]The Ryenno swings their Mulnew Hammer in a Verticle Arc.[br]\r\nRange: [b](3) Meters[\/b] of The Ryenno.[br]\r\n[b](+3)[\/b] to Hit.[br]\r\nOn Hit: Deals  [b](13) or 2D12+1[\/b] Bludgeoning  Damage and [b](6) or 2D4+2[\/b] Fire Damage. [small][u]19 DMG[\/u][\/small][\/p]\r\n[h4]WELCOME TO COMA COUNTRY.[\/h4]\r\n[p]The Ryenno swings thier Mulner Hammer in a Horizontal Arc.[br]\r\nRange: [b](1.5) Meters[\/b]  of the Ryenno. [br]\r\n[b](+5)[\/b] to Hit.[br]\r\nOn Hit: Deals  [b](7) or 2D6+1[\/b] Bludgeoning  Damage and [b](6) or 2D4+2[\/b] Fire Damage. [small][u]13 DMG[\/u][\/small][\/p]\r\n[h4]Results are back: YOU'RE A BITCH! NOW GET UP![\/h4]\r\n[p]Heal [b]One[\/b] Ally within 9 Meters; 2(D8)+3 HP. Ally gains the Sturdy Condition for 1(D4) Turns.[\/p]","bonus_actions":"[h4]I'M GONNA MAKE YOU ENDANGERED![\/h4]\r\n[p]Mark 1 Target within Sight Range.[\/p]","reactions":"[h4]IMPRESSIVE BUT FUTILE![\/h4]\r\n[p]If an Opponent uses a Melee Weapon, they must make a Contested Strength Save or be disarmed. If an opponent is disarmed, the Ryenno becomes Emboldened. This can be performed once per combat.[\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Redcoat, Gear 2, Melee, Stitches","templateId":"2991","blockId":"1543553","world":"9d283e71-8893-45bf-93ff-6a6f34f36dea","folder":"23970","isShared":"on"}