{"name":"Graveyard Dragon","challenge_rating":"7","xp":"2900","types":"Undead","pb":"+3","size":"Large","sizer":"NONE","languages":"Common, Draconic","alignment":"Neutral Evil","description":"This draconic skeleton is surround by a nimbus of light, colored in such a way to betray the undead creature\u2019s living origins.\r\n[in]Graveyard dragons form out of the remains of evil dragons killed as part of a cataclysm that claimed the lives of several dragons at the same time, or when their remains are exposed to heavy concentrations of necrotic energy.[\/in]\r\n[in]One of the most prominent homes of such dragons is the Dragon Graveyard on the edge of the Ghoul Imperium.[\/in]\r\n\r\n[b]Vindictive Undead[\/b]. Graveyard dragons are vengeful like many other intelligent undead are, but they focus their retribution on the ones responsible for their deaths rather than their own kind. In fact, these undead dragons have a strange sense of protectiveness of other dragons, particularly for the type of dragons they were when they were alive. This sometimes extends to non?evil dragons, but most good?aligned dragons view the existence of graveyard dragons with distaste.\r\n\r\n[b]Intimidating Appearance[\/b]. Graveyard dragons are particularly appealing to powerful undead as guardians for their lairs. A graveyard dragon\u2019s skeletal appearance is often enough to scare away most adventurers and tomb robbers. Unlike a more traditional animated skeleton, however, the graveyard dragon is capable of handling the few tomb robbers foolhardy enough to face it.","suggested_environments":"","armor_class":"16 (natural armor)","hit_points":"127","strength":"16","dexterity":"10","constitution":"17","intelligence":"10","wisdom":"11","charisma":"13","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 30ft., [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 13","skills":"Perception +3, Stealth +3","saving_throws":"CON +6, WIS +3, CHA +4","damage_vulnerabilities":"","damage_resistances":"Necrotic","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Elemental Aura[\/b]. At the start of each of the graveyard dragon\u2019s turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon\u2019s breath weapon.\r\n\r\n[b]Elemental Resistance[\/b]. The graveyard dragon has resistance to the type of damage dealt by its breath weapon.\r\n\r\n[b]False Appearance[\/b]. While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones.\r\n\r\n[b]Reassemble Bones[\/b]. As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can\u2019t make melee weapon attacks.","actions":"[b]Multiattack[\/b]. The graveyard dragon makes three attacks: one with its bite and two with its claws.\r\n\r\n[b]Bite[\/b]. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon\u2019s breath weapon.\r\n\r\n[b]Claw[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.\r\n\r\n[b]Breath Weapon[\/b] (Recharge 5-6). The dragon exhales breath in an area based on the dragon it was in life. Each creature in that area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of a type based on the dragon on a failed save, or half as much damage on a successful one.\r\n[ul]\r\n[li][b]Black[\/b]. Acid damage in a 30-foot line that is 5 feet wide.[\/li]\r\n[li][b]Blue[\/b]. Lightning damage in a 30-foot line that is 5 feet wide.[\/li]\r\n[li][b]Green[\/b]. Poison damage in a 30-foot cone.[\/li]\r\n[li][b]Red[\/b]. Fire damage in a 30-foot cone.[\/li]\r\n[li][b]White[\/b]. Cold damage in a 30-foot cone.[\/li]\r\n[\/ul]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6545152","source":"Tome of Beasts 2","tags":"","templateId":"2991","blockId":"1540375","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}