{"name":"Fiendish Spirit","challenge_rating":"PB","xp":"0","types":"Fiend","pb":"Summoner's PB","size":"Large","sizer":"NONE","languages":"Abyssal, Infernal, telepathy 60ft.","alignment":"Summoner's alignment","description":"","suggested_environments":"","armor_class":"12 + spell level (natural armor)","hit_points":"50 (demon only) or 40 (devil only) or 60 (yugoloth only) +15 for each spell level above 6th","strength":"13","dexterity":"16","constitution":"15","intelligence":"10","wisdom":"10","charisma":"16","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"60 (devil only)","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"40 (demon only)","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Fire","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Death Throes[\/b] (Demon Only). When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + this spell\u2019s level fire damage on a failed save, or half as much damage on a successful one.\r\n\r\n[b]Devil\u2019s Sight[\/b] (Devil Only). Magical darkness doesn\u2019t impede the fiend\u2019s [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip].\r\n\r\n[b]Magic Resistance[\/b]. The fiend has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The fiend makes a number of attacks equal to half this spell\u2019s level (rounded down).\r\n\r\n[b]Bite[\/b] (Demon Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell\u2019s level necrotic damage.\r\n\r\n[b]Claws[\/b] (Yugoloth Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell\u2019s level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see.\r\n\r\n[b]Hurl Flame[\/b] (Devil Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spell\u2019s level fire damage. If the target is a flammable object that isn\u2019t being worn or carried, it also catches fire.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6532858","source":"Tasha's Cauldron of Everything","tags":"","templateId":"2991","blockId":"1539063","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}