{"name":"Strahd Zombie","challenge_rating":"1","xp":"200","types":"Undead","pb":"+0","size":"Medium","sizer":"NONE","languages":"Understands the languages it knew in life, but can't speak.","alignment":"Unaligned","description":"Strahd zombies are undead that serve the vampire Strahd von Zarovich. Created from the long dead guards of Castle Ravenloft, they were called into being through dark magic by Strahd himself.\r\nLoathsome Limbs: A Strahd zombie's gray-green flesh looks soft, and its bones seem brittle. Any good hit from a bludgeoning or slashinig weapon severs part of the zombie's body. Strahd zombies are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd Zombie are considered one and the same creature, so damage to any part damages the whole creature.\r\nUndead Nature: A Strahd zombie doesn't require air or sleep.","suggested_environments":"Barrrrrrovia","armor_class":"8","hit_points":"30","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","base_movement_units":"20","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60ft, passive Perception 8","skills":"","saving_throws":"Wisdom +0","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Loathsome Limbs: Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:\r\n\r\n1-8: One leg is severed from the zombie if it has any legs left.\r\n9-16: One arm is severed if the zombie has any arms left.\r\n17-20: The zombie is decapitated.\r\n\r\nIf the zombie is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the zombie's initiative and has its own action and movement. A severed part has 8 AC. Any damage it takes is subtracted from the zombie's hit points.\r\nA severed leg is unable to attack and has a speed of 5 feet.\r\nA severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage. Each time a zombie loses an arm, it loses a claw attack.\r\nIf the head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it. The severed head has a movement speed of 0ft. It can make a bite attack, but only against a target in its space.\r\nThe zombie's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it loses both arms, something something I'll finish this later.","actions":"Multiattack: The zombie makes 3 attacks: one with its bite and two with its claws.\r\nBite: Melee Weapon Attack: +3 to hit, reach 5ft. one target. Hit: 3 piercing damage\r\nClaw: Melee  Weapon Attack: +3 to hit, reach 5ft one target. Hit: 4 slashing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Curse of Strahd Page 241","tags":"Zombie, Strahd, Undead","templateId":"2991","blockId":"1538156","world":"bf40730e-0d6c-4168-8e43-10bfbaed8cf0","folder":"null","isShared":"on"}