{"name":"Bone Devil","challenge_rating":"9","xp":"5000","types":"Fiend","pb":"+4","size":"Large","sizer":"NONE","languages":"Infernal, Telepathy 120ft.","alignment":"Lawful Evil","description":"Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.\r\n\r\nA bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.","suggested_environments":"","armor_class":"19","hit_points":"142","strength":"18","dexterity":"16","constitution":"18","intelligence":"13","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"40","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 12","skills":"","saving_throws":"INT +5, WIS +6, CHA +7","damage_vulnerabilities":"","damage_resistances":"Cold; Nonmagical Bludgeoning, Piercing, and Slashing (attacks that aren't silvered)","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Devil's Sight[\/b]. Magical darkness doesn't impede the devil's darkvision.\r\n[br][br]\r\n[b]Magic Resistance[\/b]. The devil has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The devil makes three attacks: two with its claws and one with its sting.\r\n[br][br]\r\n[b]Claw[\/b]. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.\r\n\r\n[b]Sting[\/b]. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512037","source":"SRD (p.278)","tags":"","templateId":"2991","blockId":"1538117","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}