{"name":"Flying Sword","challenge_rating":"1\/4","xp":"50","types":"Construct","pb":"+2","size":"Small","sizer":"NONE","languages":"","alignment":"Unaligned","description":"A magically animated flying sword dances through the air, fighting like a warrior that can\u2019t be injured.\r\n[hr]\r\nA flying sword dances through the air, fighting with the confidence of a warrior that can\u2019t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.","suggested_environments":"","armor_class":"17","hit_points":"17","strength":"12","dexterity":"15","constitution":"11","intelligence":"1","wisdom":"5","charisma":"1","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"50","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 60ft. (blind beyond this radius), Passive Perception 7","skills":"","saving_throws":"DEX +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison, Psychic","condition_immunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Antimagic Susceptibility[\/b]. The sword is [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip] while in the area of an [blocklink:1530864]. If targeted by [blocklink:1532786], the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall [tooltip:]While you have the Unconscious condition, you experience the following effects: Inert (You have the Incapacitated and Prone conditions, and you drop whatever you\u2019re holding. When this condition ends, you remain Prone.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.), Unaware (You\u2019re unaware of your surroundings.)]unconscious[\/tooltip] for 1 minute.\r\n[br]\r\n[br]\r\n[b]False Appearance[\/b]. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.","actions":"[b]Longsword[\/b]. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6511995","source":"SRD (p.267)","tags":"","isShared":"on","templateId":"2991","blockId":"1537290","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402"}