{"name":"Blood Witch","challenge_rating":"7","xp":"2900","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Abyssal, Common","alignment":"Chaotic Evil","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"78 (12d8 + 24) [roll:12d8+24]","strength":"16","dexterity":"14","constitution":"15","intelligence":"13","wisdom":"9","charisma":"19","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120', Passive Perception 12","skills":"Arcana +4, Intimidation +7, Perception +2, Stealth +5","saving_throws":"Wisdom +2, Charisma +7","damage_vulnerabilities":"","damage_resistances":"Psychic","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Innate Spellcasting[\/i][\/b]. The witch's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components: [\/p]\r\n- At will: [i]Alter Self[\/i], [i]Detect Magic[\/i], [i]Eldritch Blast[\/i] (at 11th level), [i]False Life[\/i], [i]Levitate[\/i] (self only), [i]Mage Armor[\/i] (self only)\r\n- 3\/day each: [i]Hellish Rebuke[\/i], [i]Hex[\/i], [i]Scorching Ray[\/i] (at 3rd level)\r\n- 1\/day each: [i]Circle of Death[\/i], [i]Enthrall[\/i], [i]Suggestion[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Devil's Sight[\/i][\/b]. Magical darkness doesn't impede the witch's darkvision. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The witch makes two attacks: one with its longsword and one with its shortsword. [\/p]\r\n[p][b][i]Longsword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one target. [i]Hit[\/i]: 7 (1d8 + 3) slashing damage. [\/p]\r\n[p][b][i]Shortsword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one target. [i]Hit[\/i]: 6 (1d6 + 3) piercing damage. [\/p]","bonus_actions":"[p][b][i]Blood Witch Dance[\/i][\/b]. The witch can control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice. [\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6500934","source":"[i]Guildmaster's Guide to Ravnica[\/i] (5e)","tags":"blood, witch, npc, non, player, character, humanoid","templateId":"2991","blockId":"1535673","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}