{"name":"Priest Acolyte","challenge_rating":"1\/4","xp":"50","types":"Humanoid","pb":"+2","size":"Small","sizer":"Medium","languages":"Common","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"10","hit_points":"11 (2d8 + 2) [roll:2d8+2]","strength":"14","dexterity":"10","constitution":"12","intelligence":"10","wisdom":"14","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 12","skills":"Medicine +4, Religion +2","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: [\/p]\r\n- Cantrips (at will): [i]Light[\/i], [i]Sacred Flame[\/i], [i]Thaumaturgy[\/i]\r\n- 1st level (3 slots): [i]Bless[\/i], [i]Cure Wounds[\/i], [i]Sanctuary[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][b][i]Mace[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +4 to hit, reach 5 ft., one target. [i]Hit[\/i]: 5 (1d6 + 2) bludgeoning damage. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6497444","source":"Homebrew, [i]Monster Manual[\/i] (5e), [i]Monster Manual[\/i] (5.5e)","tags":"acolyte, priest, npc, non, player, character, humanoid","templateId":"2991","blockId":"1535380","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}