{"name":"Boil","challenge_rating":"1\/8","xp":"","types":"elemental (tarling)","pb":"+2","size":"Large","sizer":"NONE","languages":"","alignment":"","description":"","suggested_environments":"","armor_class":"13","hit_points":"26 (3d10+2)","strength":"19","dexterity":"10","constitution":"15","intelligence":"4","wisdom":"10","charisma":"8","base_movement_units":"30","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"[color:#bebdb8][p]Darrkvision 60 ft., passive Perception 10[\/p][\/color]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]**default Passives**[br]Flammable. If the tarling takes fire damage, it ignites. It and any creature it is grappling take 2 (1d4) fire damage at the start of each of its turns and its weapon attacks deal an additional 2 (1d4) fire damage on a hit. If the tarling is subject to heavy rainfall or it takes 5 or more cold damage in a single instance, the flames are extinguished.[\/p]\r\n[p][br]Oil Form. When the tarling tries to move through water, it instead uses its swimming speed to skim along the water\u2019s surface; it can\u2019t submerge below the surface of water without a powerful detergent.[\/p]\r\n[p][br][b]earned passives[br][\/b]Multiattack. As an action, the tarling makes two attacks: one with its Bite and one with its Tail.[\/p]\r\n[p][br]Refractive Exterior Prerequisite: 5th-level tamer Type: Passive (companion) When the tarling is targeted by a magic missile spell or a spell that requires a ranged attack roll, roll a d4. On a 4, the tarling is unaffected and the energy is refract- ed into a random elemental type; a bolt of energy fires back at the caster as a ranged spell attack, using the caster\u2019s spell attack modifier and dealing damage equal to the tarling\u2019s current Hit Die size (see Growth improvements) on a hit. Roll another d4 to determine the damage type: 1-acid, 2-cold, 3-fire, 4-lightning.[\/p]\r\n[p][br]**evolutions**[br]Growth I Prerequisite: Become a tamer\u2019s companion Type: Passive (companion) The tarling\u2019s size increases to Small, its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice), and the dam- age die of its Bite attack increases to a d6. The tarling gains this improvement when it becomes a companion; it doesn\u2019t cost an improvement.[\/p]\r\n[p][br]Growth II Prerequisite: 3rd-level tamer, Growth I Type: Passive (companion) The tarling\u2019s size increases to Medium, its Hit Die size increases to a d8 (its hit point maximum consequent- ly increases by 1 for each of its Hit Dice), and the damage dice of its Bite and Tail attacks (see below), as well as its Arcane Activation, increase from a d6 to a d8. This growth improvement ignores the normal maximum companion size for a tamer.[\/p]\r\n[p][br]Growth III Prerequisite: 9th-level tamer, Growth II Type: Passive (companion) The tarling\u2019s size increases to Large, its Hit Die size increases to a d10 (its hit point maximum consequent- ly increases by 1 for each of its Hit Dice), and the damage dice of its Bite and Tail attacks (see below), as well as its Arcane Activation, increase from a d8 to a d10. This growth improvement ignores the normal maximum companion size for a tamer.[\/p]\r\n[p][\/p]\r\n","saving_throws":"Save DC = 8 + the tamer\u2019s proficiency bonus + the tarling\u2019s Constitution modifier","damage_vulnerabilities":"","damage_resistances":"acid, piercing, poison","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][br]Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 2) piercing damage.[\/p]\r\n[p][br]Tail. Melee Weapon Attack: Str modifier + PB to hit, reach 10 ft., one target. Hit: 1d10 + Str modifier bludgeoning damage.[\/p]\r\n[p][br]Necrotar Tongue I Prerequisite: 5th-level tamer Type: Active (action) As an action, the tarling can spew a whip-like tongue of elastic tar at a creature no larger than itself that it can see within 20 feet of it. The target must succeed on a Strength saving throw or become grappled (escape DC equals save DC) by the tarling and be pulled up to 15 feet closer to the tarling. Until this grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the tarling can\u2019t use its Bite attack against a different target. On a successful save, the creature takes half as much damage and isn\u2019t grappled, pulled, or restrained. After the tarling uses this action, it can\u2019t do so again until its tamer finishes a short or long rest. When the tarling\u2019s tamer reaches 9th level in the tamer class, the recurring damage of this action in- creases to 13 (3d8). Tarling[\/p]\r\n[p][br]Arcane Animation Prerequisite: 9th-level tamer, Arcane Activation Type: Active (action) As an action, the tarling can reanimate one corpse within 5 feet of it, merging its body with the corpse for the next hour. The corpse must have been a crea- ture with a challenge rating equal to or lower than the tamer\u2019s proficiency bonus and been of a size equal to or smaller than the tarling. For the duration, the tarling gains the non-flying speeds of the corpse\u2019s original creature and has two pools of hit points: its own and those from the corpse it inhabits. The corpse\u2019s pool of hit points equals half the original creature\u2019s hit point maximum. Whenever the tarling takes damage, half of the damage is trans- ferred to the corpse and subtracted from that pool of hit points instead of the tarling\u2019s. If the corpse\u2019s pool of hit points is reduced to 0, the reanimation ends and the corpse is destroyed. After the tarling uses this action, it can\u2019t do so again until its tamer finishes a long rest.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p][br]Arcane Activation Prerequisite: 3rd-level tamer Type: Active (bonus action) As a bonus action, the tarling can activate its arcane power source for 1 minute. For the duration, the tarling has resistance to necrotic damage and deals an additional 3 (1d10) necrotic damage when it hits a target with a melee attack. After the tarling uses this action, it can\u2019t do so again until its tamer finishes a long rest.[\/p]\r\n[p][br][\/p]\r\n[p][\/p]\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1534728","world":""}